Tips: Make sure you have an able player in each group with a preponderance of manual agility in the faster groups
The players will get better with practice but tailor the game to the ability of your group. Keeping a steady beat requires a rare form of relaxed concentration while playing the faster notes quickly and evenly takes dexterity. Build your pyramid on firm foundations and make sure each course is secure before adding the next layer
If it's practical, swap instruments so that players experience the game from different perspectives. This also prevents the players of the deeper instruments from getting bored. If you have more players than layers then double up so you have two or more to a stratum. Alternatively, split into smaller groups of players and observers. This will allow players to rest.
Note: Assuming we are in the time signature of 4/4 (also known as common time) then, depending on your group, you may find it useful to call the different note lengths by name. The four beat note is a semibreve, the two beat note a minim, the one beat note a crotchet, the half beat note a quaver and the quarter beat note a semiquaver. (In North America these are called whole notes, half notes, quarter notes, eighth notes and sixteenth notes respectively.) If your deeper notes are not sustaining notes it may seem inappropriate to describe them as semibreves or minims. Imagine them filling the intervening space or substitute an instrument or voice which can sustain. It works very well with chime bars.
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